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Roll to Role

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Roll to Role is a collaborative, narrative-based adventure game to be enjoyed in groups of 1-7 players and 1 Role Master. Together, your group will travel the expansive land known as, Artuar (Ar-Two-Ar). Artuar is home to many landscapes from the dark, mysterious depths of The Cave of Hule, to the peaks of The Tower Tarn. The vast majority of Artuar has been explored, conquered, destroyed, and rebuilt five times over in its multi-million-year existence. Artuar is experiencing its first period of extended peace in over a century, but something is stirring. Strange occurrences begin to spread like wildfire. Rumors spread of the return of the ancient one, known simply by most as, the Necromancer. Some in the East claim sightings of beasts twice the size of bears, walking on two legs through the woods. Farmers find their livestock, sucked completely dry of their blood. Artuar needs answers, but is there anyone left in the world willing to risk life and limb for such adventures?

During your time spent fighting foes, looting caves, settling debts, building bonds, and toppling empires, you and your group will learn about your characters’ goals, desires, strengths, and fears. Players start with no equipment at all. No weapons or armor, no food or items, no clothes. Nothing. Players need to think creatively about how to obtain items before they enter a town or engage in battle. Otherwise, they risk being shunned by villagers or killed by goblins.

So, gather up your adventuring party, make some characters, and pray your dice roll high!

What You’ll Need

- 1 Role Master, 1-7 players.
- Pencil & Paper
- Polyhedral Dice (1d4, 1d6, 1d8, 1d10, 1d12, 1d20)

- This Guide Book

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Roll to Role PDF Manual

Size
135 MB
Length
180 pages
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Roll to Role

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